Top Down Robot Rumble
- togaquinn
- Sep 28, 2022
- 2 min read
Hello anyone who may be reading this,
This week I started my newest 3D solo project which is a top down shooter involving robots and a lot of punching! I'm currently using a few different models that fit the games aesthetic that I want to aim towards, so far I'm settled on using "Crunch" from the game Paragon as it is a non profit game I'm making I'm able to use royalty free assets.

The first enemy I'm introducing is a giant mech that will feature as the main enemy unit that appears in waves.
So far I have set up the players movement, some sounds and a few animations:
Movement animations
Jumping
Melee left and right arms (Currently on going)
Robot sound library
I've also made use of a start up animation when the player begins the level this does mean the player is stuck in place and has an audio cue for the animation playing, I feel this may go through some changes downs the road in the project but for now I quite like it.
The current task at hand is creating the players blueprint for noticing when it's in melee combat with an AI the crux to this being that I still need to create the aforementioned enemy AI which will surly be followed by the layout of navmesh in the grey box level.

The above screenshot shows the system I'm currently creating for hit detection of an enemy and how the player will react in terms of combat animations.

The above screenshot shows the system I'm using for combat animation choice after pushing the attack input, an array can be seen which holds two different animation montages for the code to pick from when attacking I've also made it so the animations cannot occur well the player is in the air.
Finally meet "Simon AI" a temporary name until story/setting is firmly planted. The AI uses animations straight from the default Unreal engine mannequin so I have a lot of room to pull various animations using the same skeleton.

As always thanks for giving this a read and I hope I haven't bored anyone to much,
Thank you!
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